Pokemon FireRed: Despairlocke | By : Atxdepboy Category: +M through R > Pokemon Views: 4976 -:- Recommendations : 0 -:- Currently Reading : 0 |
Disclaimer: This is purely a work of fiction. I own no rights to Pokemon or any of its associated offshoots, nor do I make a dime for any work. Or a nickle. Or a penny. Or any unit of currency. |
Pokemon FireRed: Despairlocke
Foreword: Thank you for your interest in this - let's say, 'unique' - piece of fiction. For a while now, I've been tossing around the idea of a written Nuzlocke playthrough that combines Pokemon with a dystopian, Hunger Games-style sensibility. After a while of putting that off, I came to realize what had been missing from the equation to really get me excited: depraved, kinky smut. So, the Despairlocke was born. Below, I'll outline the rules of the playthrough and give some background on the setting. If you aren't familiar with the basic rules of a Nuzlocke, I highly suggest you do some googling. In my opinion, it's the best thing that's ever happened to Pokemon. For the purposes of this playthrough, I will be playing a copy of Pokemon Ultra Violet, a romhack of Firered.
Synopsis: The country of Kanto. A land long-since past the point of destruction, now held within the grasp of The Elite - a totalitarian aristocracy, led by the ruling council known as the Circle of Lords. They exercise their will over the masses using the most powerful weapons of their world: creatures known as Pokemon. Using technology that allows them to control and manipulate these super-powered creatures, the Elite has gripped Kanto by the throat, with most of its citizens living in small communities known as "sectors", forced to live and die solely by the whims of the Elite, working themselves to dust on a daily basis for scraps. But the Elite is not without 'mercy'. They realized quickly that the best way to keep the masses under their boots was to pit them against one another - thus, the "Grand Tour" was created.
The premise was simple. Challengers from all over the country would volunteer to undertake a pilgrimage. The technology of the elite would be doled out to them, allowing them to tame and control their own Pokemon. With Pokemon at their side, they could travel the nation, attempting to prove their own strength by collecting tokens from testing centers known as "gyms", where their pokemon would do battle against those of the Elite. Only one trainer, however, would be emerge victorious - collecting all the badges, defeating all challengers, and earning their spot amongst the Elite - and, by the same token, winning favor and supplies for their home.
A new Grand Tour would occur every five years. Days before the eighth Grand Tour would begin, a young man from Pallet Town - one of the poorest districts in all of Kanto, would be struck a crazy, reckless idea. He would enter the Tour. He would make his way through his opponents. And he would destroy the Council of Kings from within.
Rules:
1) The Elite works extremely hard to keep Pokemon out of the hands of most people. They have set-up checkpoints around the country wherein challengers on the Grand Tour can collect a single Pokeball. (Only the first pokemon encountered on each route can be caught. No dupes.)
2) Pokemon are, as a general rule, a single-gendered species. (Only male Pokemon or non-gendered Pokemon may be caught. Many non-gendered may be assumed to be male, if they appear to be biological. Female Pokemon encounters do not count. Assume that any trainer Pokemon encountered that are identified as female have simply been mislabeled. For the purposes of this playthrough, I will also be disregarding strictly bird-shaped, fish-shaped, or insect-shaped Pokemon that I have a hard time envisioning a clear male gender for.)
3) Pokemon are sexual beings. Many reach it very early in their lives, while some only begin to express it after an evolution occurs. A Pokemon with needs left untended tends to become moody, aggressive, or disobedient. Most trainers will select a "beta" from their team, the weakest member, to accommodate the needs of their other pokemon. Some trainers, uncomfortable with the idea, have been known to accept this role themselves - though this is looked down on by most of society and considered a sign of weakness. (I will be writing many, many lines of Pokesmut for this one.)
4) The purpose of the Grand Tour is to weed out the strong from the weak. When a Pokemon Battle occurs between two challengers, any Pokemon defeated are confiscated by Elite enforcers that will be summoned to the site of the battle. This rule has several sub-sections. (All fainted Pokemon must be released.)
4A: Defeated Pokemon fall within three grades: A, B, and C.
A-Grade Pokemon: Considered prime genetic specimens, and will be preserved for further use by the Elite - likely as breeders in their Pokemon mass-production farms.
B-Grade Pokemon: Considered inferior, as their loss in battle is taken to indicate a lack of strength or character. They tend to be sterilized and converted by the Elite to serve whatever labor or burden they're deemed most suitable for.
C-Grade Pokemon: Considered useless, Pokemon within these category tend to be the rare non-gendered species. They are destroyed on-the-spot.
4B: Trainers are expected to provide defeated Pokemon one final instance of sexual release before they are confiscated - either with their team's "beta", or by themselves, if they choose.
5) The Grand Tour is not without its risks. Any challengers who participate in the Tour who then have all of their Pokemon confiscated will in-turn become enslaved themselves, becoming the property of the trainer that defeated them if they so wish. (A team-wipe is game over.)
5A) If a trainer finds rule 5 distasteful, they reserve the right to surrender their opponent to the Elite regime instead.
5B) A trainer can bow out of the Tour at any time, without penalty. Many trainers reserve one Pokemon at all times, so that a defeat in battle is not automatic defeat. (Any in-game trainers encountered without six full pokemon can be assumed to be holding onto a spare.)
6) Pokemon trainers are strictly limited to carrying six Pokemon at once. No storage system exists for Pokemon, so any additional team members captured will need to be in-exchange for a current team member. (No box usage, except when first capturing 7th pokemon. If it's going on my team, then something else is getting released.)
7) The above rules are for challengers only. The Elite are welcome to challenge those participants, and will not be held to the same rules.
Notice: This work will be highly adult, and may well incorporate themes and kinks that you find distasteful. I will do my best to label everything ahead of time, but please - if it's not your bag, don't read it. I'm not trying to offend anyone - I'm writing because its fun and gets me hard. I hope you enjoy undergoing this journey together.
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